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	<title>William Brovelli's Weblog &#187; accumulative art</title>
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		<title>William Brovelli's Weblog &#187; accumulative art</title>
		<link>http://williambrovelli.wordpress.com</link>
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		<item>
		<title>STREAMLINE PROJECT</title>
		<link>http://williambrovelli.wordpress.com/2009/01/08/streamline-project/</link>
		<comments>http://williambrovelli.wordpress.com/2009/01/08/streamline-project/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 07:09:12 +0000</pubDate>
		<dc:creator>William Brovelli</dc:creator>
				<category><![CDATA[ContemporaryArt theory]]></category>
		<category><![CDATA[accumulative art]]></category>
		<category><![CDATA[art philosophy]]></category>
		<category><![CDATA[art theory]]></category>
		<category><![CDATA[Artforum]]></category>
		<category><![CDATA[Cory arcangel]]></category>
		<category><![CDATA[Dara Birnbaum]]></category>
		<category><![CDATA[generative art]]></category>

		<guid isPermaLink="false">http://williambrovelli.wordpress.com/?p=48</guid>
		<description><![CDATA[  STREAMLINE PROJECT 


A societal proposal:

What I see as the natural progression of the fine arts is a consolidation and streamlining of creative concepts via the web. These concepts would be extracted from a vast pool of the world population and then used as project material on a large scale with input from selected experts in a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=williambrovelli.wordpress.com&blog=3481472&post=48&subd=williambrovelli&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="MsoNormal"><span> </span><span> </span>STREAMLINE PROJECT<span> </span></p>
<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal">A societal proposal:</p>
<p class="MsoNormal">
<p class="MsoNormal">What I see as the natural progression of the fine arts is a consolidation and streamlining of creative concepts via the web. These concepts would be extracted from a vast pool of the world population and then used as project material on a large scale with input from selected experts in a variety of the major sciences.</p>
<p class="MsoNormal">
<p class="MsoNormal">This process would allow all mankind a tangible creative outlet that could be realized within a collective scheme. All humans have creative thoughts, fragments of thoughts or outright innovation which come in waves that could be gathered, fine tuned and streamlined towards a legitimate project.</p>
<p class="MsoNormal">
<p class="MsoNormal">The proposal is to position a site where any individual at any time can deposit creative information which would be collected and stored in a data base which would function as a filter that would sort material into categories of relevance.</p>
<p class="MsoNormal">
<p class="MsoNormal">The essence of the creative information would be made accessible to a select panel of qualified representatives of the major sciences for review.</p>
<p class="MsoNormal">
<p class="MsoNormal">At this point, an aesthetic project(s) could be set into place based on information compiled and then could be split into branch projects and handed off to workers/artists for refinement.</p>
<p class="MsoNormal">
<p class="MsoNormal">The showcasing of these grand scale projects could be held on an annual basis.</p>
<p class="MsoNormal">
<p class="MsoNormal">Those participants who submitted ideas/concepts that are used as core material or even substantial supporting material could be included in the production process of the work(s).</p>
<p class="MsoNormal">
<p class="MsoNormal">The content of these artworks/projects may be  beneficial to society by way of scaling back redundancy, obsolete content and the pit falls of going down blind alleys due to lack of information , misinformation<span> </span>or<span> </span>going over ground already well trodden.</p>
<p class="MsoNormal">
<p class="MsoNormal">This project description is only a rudimentary draft set forth as a template for further discourse.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">
<p class="MsoNormal">Cory Arcangel in a discourse with Dara Birnbaum in Artforum 3/09 asks: “…where is art left when everyone is a producer?” and “If everyone is a producer now, then we have a data- archiving problem – meaning that we do not know where, or how, to look for accurate information.”</p>
<p class="MsoNormal"> </p>
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			<media:title type="html">William Brovelli</media:title>
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		<title>The Timeline Chart and the arcade game phenomena.</title>
		<link>http://williambrovelli.wordpress.com/2009/01/07/timeline-project-and-it%e2%80%99s-relation-to-the-arcade-game-phenomena/</link>
		<comments>http://williambrovelli.wordpress.com/2009/01/07/timeline-project-and-it%e2%80%99s-relation-to-the-arcade-game-phenomena/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 05:42:00 +0000</pubDate>
		<dc:creator>William Brovelli</dc:creator>
				<category><![CDATA[Art/science Neurology neuoraesthetics]]></category>
		<category><![CDATA[accumulative art]]></category>
		<category><![CDATA[:  Generative-art  Arcade-games  video-games  generative  music  processing  supercollider  cellular  automata  chaos  order  atari  2600  sonification  visualisation  neurology  Conceptual  minimal]]></category>

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		<description><![CDATA[
Timeline charts (10,001 hrs.) &#8220;My work is an ongoing documentation of the evolution of one image&#8221; 
The Timeline charts consist of 1/4&#8243; vertical ink marks drawn onto 5ft x 30ft paper rolls in sequence from top to bottom, left to right.  The gathered data will be used as material for a case study focusing on the progression of the mark. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=williambrovelli.wordpress.com&blog=3481472&post=16&subd=williambrovelli&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><pre><!--[if gte mso 9]&gt;--><!--[if gte mso 9]&gt;--><!--[if gte mso 9]&gt;--></pre>
<p><strong>Timeline charts (10,001 hrs.) </strong><em>&#8220;My work is an ongoing documentation of the evolution of one image&#8221;</em> </p>
<p>The Timeline charts consist of 1/4&#8243; vertical ink marks drawn onto 5ft x 30ft paper rolls in sequence from top to bottom, left to right.  The gathered data will be used as material for a case study focusing on the progression of the mark. Stop and start times are logged and saved. Designated charts may be destroyed when the project is finished.</p>
<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal">The arcade analogy is not simply a case of adding a theatrical element to the process rather it is a direct cultural influence which is embedded in my approach towards work as is the time I spent in a factory setting during my early years.</p>
<p class="MsoNormal">When positioned in front of the machine (be it in an arcade hall, factory, computer monitor or canvas) the mind moves  through space and time while the body remains locked into position. The subject is placed within the paradox of suspended motion and the primal tension that ensues is steeped in loss aversion. The merging of technology and the primitive was an essential component of the early Arcade experience and it is this hybrid approach that moves through the Timeline project.</p>
<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal"><span> </span>There is a core drive in the mind of the player/artist when engaging in the game and this is the act of racing against time and the preservation of ones immortality.</p>
<p class="MsoNormal">
<p class="EC_MsoNormal"><span style="font-size:14pt;"> </span></p>
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			<media:title type="html">William Brovelli</media:title>
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